Friday, May 17, 2013

Worth a mention - 05/17/13

Peter Jackson's Dam Busters on Hold

(3news.co.nz)              Movie buffs will have to hold out for Sir Peter Jackson's remake of The Dam Busters, with the film "still waiting in the wings".

Friday marks the 70th anniversary of the World War II Dambusters Raid, with a flypast over the dam on Derwent Reservoir in Derbyshire celebrating the occasion.

But the highly anticipated remake of the 1955 film The Dam Busters, which depicts the dangerous and deadly bouncing bomb attacks on German dam walls, is on hold for the time being with its creator busy with The Hobbit trilogy.

Jackson owns the rights to The Dam Busters, and was hoping to get the remake off the ground by now, but due to his unexpected involvement in The Hobbit he's had to shelve the project.

"The Dam Busters is still waiting in the wings," Jackson's spokesman Matt Dravitzki told NZ Newswire.
Click here to find out more!

"Wingnut Films retains the rights to remake the film."

Sole surviving pilot and New Zealand veteran Les Munro flew to Derbyshire to take part in 70th anniversary celebrations.

The 94-year-old has also been enlisted as the technical adviser on Jackson's remake of The Dam Busters.

The Dambuster was a bombing raid on the Ruhr Valley dams carried out during WWII on May 17, 1943 using bouncing bombs developed by Barnes Wallis.

About 1600 Germans died, while 56 of the 133 Royal Air Force crew did not return home.




'The Lone Ranger' Disney's Next Huge Franchise?


(.fool.com)           Disney  (NYSE: DIS  ) is no stranger to creating blockbuster movie franchises.

The three Toy Story movies from Pixar, for instance, raked in a combined total of more than $1.9 billion worldwide, including more than $1.06 billion from Toy Story 3 alone.

Then there's Marvel Entertainment's Iron Man franchise, which has taken in a combined total of nearly $2.2 billion to date -- and that includes more than $980 million in worldwide ticket sales from Iron Man 3 since its theatrical release less than two weeks ago. Also from Marvel, there's The Avengers, which itself took in more than $1.5 billion worldwide and has a sequel in the works.

Of course, it seems a foregone conclusion that Marvel's products will continue to deliver, and Jedi fans are looking forward to the fruits of Disney's recent acquisition of Lucasfilm with the 2015 release of Star Wars: Episode VII.

Perhaps most impressive so far, however, is the performance of the four Pirates of the Caribbean movies, which managed a combined box office gross of almost $3.73 billion.

The next big thing
With that in mind, Disney CEO Robert Iger also took the time during his company's latest earnings call to remind investors that Johnny Depp will star as Tonto in The Lone Ranger this July.

In case you're wondering, Depp's involvement is no coincidence; both Pirates director Gore Verbinski and producer Jerry Bruckheimer worked on The Lone Ranger, and Bruckheimer apparently first mentioned the role to Depp way back in 2008 while working on the set of one of the earlier Pirates films.

Believe it or not, I think The Lone Ranger has what it takes to become Disney's next huge franchise.

Before you go rolling your eyes, check out the trailer and tell me it doesn't look entertaining:

That's not to say The Lone Ranger will be able to outperform The Avengers or Pirates of the Caribbean, but if it can manage to achieve even a fraction of the success of Disney's earlier films, you can be fairly sure the House of Mouse won't hesitate to deem it worthy of multiple sequels.

In fact, it looks like Disney may already be expecting that success, considering the movie's budget was rumored to have run up to nearly $250 million, including the construction of several historically authentic trains and a five-mile circular railway built exclusively for the film in the middle of the desert.

Then again, Disney doesn't always succeed in its efforts; last year's John Carter only brought $283 million in worldwide ticket sales, failing to recoup its estimated $350 million budget for production and marketing.

In the end, one would hope the folks at Disney have learned some lessons from that debacle, but only time will tell which way The Lone Ranger rides.





Visual Effects Category Eliminated From AACTA Awards


(if.com.au)                The Australian Academy of Cinema Television Arts has announced a number of changes to their annual awards, including the creation of six television craft awards.

Numerous factors prompted AACTA to conduct a review of the Awards earlier this year. Namely, AACTA sought to restructure the awards in light of their current financial situation (AACTA is still looking for a new naming rights sponsor) as well as feedback from AACTA’s guild partnerships and an industry appeal for additional rewards.

The 3rd AACTA Awards will feature a total of 40 AACTA awards – just one less than last year – however with the creation of six new awards; others have been placed on hold indefinitely.

These include Best Direction in a Documentary, Best Cinematography in a Documentary, Best Sound in a Documentary, Best Editing in a Documentary, Best Visual Effects, Best Young Actor, Best Screenplay in a short film and the discretional Outstanding Achievement in a Short Film Screen Craft Award.

The AACTA Award for Outstanding Achievement in Feature Length Documentary Screen Craft will now be a discretionary award, as will the Best Performance in a Television Comedy.

Overall, AACTA CEO Damian Trewhella said he was pleased with the restructuring given the organisation’s financial position and the growing need to better recognise television crafts.

“We did our own survey later last year and found a unanimous response to the fact there was a lack of recognition in Australia for screen professionals. In particular television was a huge gap,” he says. “The problem is we can’t then just go and introduce [a bunch of new awards], we only have a limited number and we already have 40.

“But a recognition of television crafts is a priority for the industry at this time. There is agreement across the guilds on this. Australian television has continued to go from strength to strength and this has led us to a historic position, in that we are able to recognise television as well as film.
“It’s about finding the right mix; the most relevant mix for industry at this time.”

Trewhella said he was saddened by the temporary loss of the VFX Award, which ultimately was decided too expensive an Award to run at this time.
“The VFX award – it’s a really important category and we are very disappointed not to be running that,” he says. “But it’s a labour intensive category. It covers short films, documentaries, TV shows… it’s very cost intensive to run and doesn’t have the revenue stream associated with it.

“Maybe a campaign from VFX artists coordinated with industry may possibly see us squeeze something else in [in the future] – there’s a lot of jostling.”

The changes appear to have been welcomed by a number of guilds, with the APDG, AGSC, ASSG, ADG and ASE all issuing statements of support.





George Lucas Wants To Make Movies...  Lots Of Them

(boston.com)         Are there other stories you want to tell -- ones set on earth?

GL: Lots of them. I'm working on another "Indiana Jones," then I've got another film about African-American fighter pilots in World War II that I've been working on, but I'm producing that, not directing it.

And then a bunch of TV series, and then I'm going to go off and make my own feature films, which are more about exploring the aesthetics and conventions of cinema.

They'll be about something, but they'll be different than what I've done. That kind of moviemaking I haven't done since I was in college, so I'm looking forward to getting back to the basics of cinema.

Source:     http://www.boston.com/ae/movies/lucas_interview/





VFX Work on 'Gravity' Required a Huge Hardware Upgrade to Finish


(The Register)                Thanks to a mesmerizing first trailer, Alfonso Cuaron's Gravity is one of our most anticipated movies coming later this year. It was filmed in early 2011, and has been in post-production ever since, with a release delay pushing it from November 2012 to October 2013. I heard from a friend a few weeks ago that Cauron said he "could work on the visual effects [in Gravity] forever", alluding to how it looks better the more time they spend on it. But obviously they have to finish it and get it released once and for all, and Framestore, the UK-based VFX company working on the sci-fi movie, had to upgrade their hardware to make it happen.

I stumbled across this very technical, but nonetheless somewhat fascinating article in The Register (via @Framestore), outlining the exact computing upgrades they've needed at Framestore to pull of the VFX in Gravity. The UK studio had to upgrade their processing systems to include "a central file pool based on 1.2PB of a 6-node clustered HDS (BlueArc) filer system using SAS and SATA drives." If that doesn't make any sense to you, that doesn't really matter, as here's the most poignant Gravity quote in the entire article:

    Framestore's Chief Technical Officer is Steve MacPherson. He says Gravity is "the most computationally demanding film Framestore has ever done ... Framestore had an unprecedented level of CG imagery being created and a huge number of people working on this material simultaneously.”

    The firm began working on Gravity more than two years ago and saw that it would need more than 15,000 processor cores working at the peak rendering load. Framestore's IT setup has a central storage resource providing file access both to the render nodes and also to artists' workstations.

    As the rendering workload builds up it can suck up all the system's storage bandwidth leaving nothing behind for the artists. This isn't acceptable; they were working on things like Sherlock Holmes: Game of Shadows and Lincoln which couldn't simply stop. But nor is it OK to buy a whole new storage setup just for the rendering.

They go on to explain the exact technical arrangement needed to achieve this, highlighting a certain type of Avere 4500 Edge Filers, in order to achieve the "production efficiency" to finalize the work on Gravity. The rest of the article contains technical details and nothing new about the movie itself, but there is something particularly exciting about hearing that Gravity is pushing the VFX industry forward as much as I'm hoping it pushes the entire science fiction genre forward. While I've heard from friends who went to test screenings that it's great but not that groundbreaking, maybe the CGI VFX, once finished, will push it over that edge.

Another great quote from the article that it ends with: "So MacPherson ended up turbo-charging his turbo-charged filer and we all get to enjoy perfectly rendered International Space Station fragments blasting across the screen while Gorgeous George and Sexy Sandra gyrate between the flying bits." Sounds good to me. Warner Bros currently has Alfonso Cuaron's sci-fi Gravity scheduled for release October 4th this fall.





5 Movie Mistakes Caused By CGI

Computer Effects have always been a staple of cinema. In the 60s, several independent films gave a shot at producing realistic monsters and effects. When Star Wars came about in the 70s people were spellbound by the Lasers and Lightsabers and all the other goodies George Lucas and Industrial Light and Magic brought us. Since then CGI has taken cinema to new worlds and shown us new events that we could only dream of.

Perhaps the greatest advancement in the world of film in recent years has been the improvements made to Computer Generated Images. Michael Bay has stood atop the box office with a money net almost entirely on the basis that he can bring an extravaganza of special effects to his films. James Cameron gave grace and nightmarish detail to the sinking of the Titanic and lush and spellbinding beauty to the world of Pandora in Avatar. George Lucas himself crafted hectic space dogfights and battles within ruined cities when he returned to the Star Wars universe. The last ten years have hosted some of the greatest CGI achievements imaginable, and the world of film would be a lot worse off without it.

However, despite all of this, there are moments where CGI has left us dumbstruck by how unconvincing it is, or how it recklessly ignores physics or biology in an attempt to include something massively above budget or belief. There are a few trends emerging with CGI that need to be put to rest. Admittedly some of these are down to technology not being up to the speed demanded by the filmmakers, but in these cases surely an alternate method could be employed? Perhaps replace the jerky 2D monster with a good old fashioned prop?

When CGI is high quality and believable, it is remarkable; when it isn’t, it drags you right out of the movie you are watching. Perhaps future big budget endeavours will learn from these lessons.

5. The Human Body Is As Flexible As Cooked Spaghetti


Culprits – Catwoman, the Matrix Reloaded, Lord of the Rings: Return of the King

This is a very common error of judgement. Filmmakers can pour hours of time and piles of production cash into their epic climactic fight scene, but Rule #1 should always be to make your subject physically plausible.

Take the most glaring example: The Matrix Reloaded. Fans of the first film flooded cinemas to see the epic second part to one of the greatest action films of the last two decades. Not only was the overall result quite lacking, but the climactic ‘Burly Brawl’ was ruined by the horrific CGI Smiths. Watching their almost shapeless masses being repelled by a pole, wielded by a Keanu Reeves action figure, was a disturbing, disappointing event. Catwoman birthed similar monstrosities, as the titular cat burglar leapt from wall to wall like a rectangle only to morph back into a terrible Halle Berry render. Coupled with Berry’s terrible performance in the shots where she wasn’t a human noodle, the film was simply dire.

When you are filming a fight scene there should only be one guideline: Don’t get in over your head. Otherwise you’ll find yourself spawning in more enemies than a video game (with similar graphics, coincidentally) or trying to pull off unfeasible moves that only a dose of expensive CGI can make truly realistic. X2’s fantastic opening scene with Nightcrawler storming the White House showed how this sort of thing should have been handled – with as little computer modelling as possible.

Put simply – humans have bones. There is a limit to how far these bones will move and flex. If you overstep this limit, you’ll break something. Computer models should be no exception.


4. Flying Incurs Zero Physics


Culprits: Iron Man, The Avengers, Spiderman

The act of flight is rather tricky. There are a thousand million variables to consider, and a thousand things that could go wrong. Jumping onto an inflight vehicle is not advisable; the forces at play will almost definitely rip your arms out their sockets.

This is a rule that Marvel especially loves to ignore. Spider-Man leaps from building to building and smashes headfirst into trains and skyscrapers. He may have the abilities of a spider, but if you’ve ever seen a spider collide with concrete at terminal velocity you’ll learn which comes off worst. Ten years onwards and they haven’t learnt, because The Avengers treated us to a spectacular display of incoming alien invaders, which, while truly wonderful to watch, somehow defied all laws of physics imaginable. The most obvious example in the aforementioned idea of grabbing a speeding vehicle. Yet Black Widow doesn’t get turned into a Michonne walker, rather she leaps marvellously onto the ship and proceeds to traverse and pilot it, while shrugging off the intense G-forces an open top vehicle must have been surging through her body. The Avengers is packed full of great effects but they lose their magic when they get applied to impossible situations

If we suddenly found ourselves invaded by the creatures of The Avengers, then, after actually coping with our new overlords of course, somebody needs to attach a ‘don’t try this at home’ message to the film, because if anyone was to try and pull any of those stunts they’d find themselves losing a limb or four.


3. Destroying Buildings Will Kill Nobody


Culprits: Transformers, The Avengers, most Big Budget Action films

In movie worlds, it would appear that certain materials aren’t nearly as deadly as we think they are. But in the real world, they are. Raining glass will shred your skin, falling blocks of concrete, thick wood or metal will certainly break limbs and shrapnel works as frag grenades intend them to – very fatally.

Shia LaBeouf’s character in Michael Bay’s SFX-fest Transformers really should have died in any one of the battle scenes that made up the runtime’s majority. But that is just because he was really, really annoying. Apply some real world logic, however, and he physically shouldn’t have survived. Bay’s love of explosions gets way too danger-close for any of the human characters to have realistically survived without major injury, and even the Transformers themselves probably went through several explosions that were too extreme, even for them.

So next time you find yourself in a city overwhelmed by giant robots or aliens, make sure to find suitable cover from practicably everything, including your cover. Because chances are, it will all get blown up and, unlike the movies, shred you in an instant.


2. Provoked Animals Move Like A Video Game Glitch


Culprits – The Ring, Lake Placid (and other monster films), Life of Pi, The Lord of the Rings: Return of the King

We’ve all seen a deer get scared of the mere presence of a person and scarper. I have never seen a deer get scared and turn into a shapeless, 2D glitch. Animals, even when startled, do seem to remain ordinary in terms of Physics.

This isn’t the case with movies, it seems. As soon as scene calls for an animal to do something wild, unnatural or just plain ridiculous, producers will quite rightly turn to CGI to avoid mowing down that actual herd of deer. But could they please do it better, or not at all? Ring 2 featured a scene that so drastically ruined the suspension of disbelief for the film through its terrible CGI animals that most people I talk to about the film agree it is one of the worst applications of CGI in recent history.

Lake Placid, Life of Pi, SyFy’s countless killer animal films and many other creature features suffer the same fate, replacing the convincing models, machines and puppetry that made the likes of Jaws and Jurassic Park successful with bland, rendered failures. Take a look at the picture above to see how it can hit rock bottom.


Number one:    http://whatculture.com/film/5-movie-mistakes-caused-by-cgi.php





How Michael Crichton’s “Westworld” Pioneered Modern Special Effects


(newyorker.com)                Nearly every studio film at the multiplexes this summer will have been created, at least partly, by a computer. The digital origins of some effects will be easy enough to guess: starships and rocket-suited men in flight, giant fighting robots, ancient naval battles. Vastly more of them will be subtle enough to pass by the average moviegoer—casual, dialogue-driven scenes shot in front of green screens and placed into digital streetscapes, or wires and buildings digitally removed.

These bread-and-butter effects are everywhere. Even “Amour,” last year’s Palme d’Or-winning drama set within a Paris apartment, relied on green-screen work.

The rise of the pixel in cinema may feel like a recent development, but this year actually marks its fortieth anniversary. It began in 1973, with the release of a low-budget science-fiction film, Michael Crichton’s “Westworld.” The movie’s use of a digital effect for a total of two minutes—a now-routine process called pixelization, commonly deployed on Gordon Ramsay cooking shows to obscure a contestant’s cursing mouth—was the unlikely launching point of this revolution.

Crichton both wrote the script and directed the film. Inspired by the Disney theme parks, he imagined an adult vacation spot called Delos, made up of three resorts: Medieval World, which offered a fantasy version of life in thirteenth-century Europe; Roman World, which promised the “decadent” morality of the Roman Empire at its peak; and Westworld, which re-created the lawless frontier of 1880. For a thousand dollars a day, visitors lived their fantasies, interacting with characters of the period—in reality, robots programmed only to serve. As the film begins, two professional men in their mid-thirties, played by James Brolin and Richard Benjamin, are heading to Westworld for a bachelors’ adventure. A recorded female voice assures the new arrivals that the technology of Delos is “highly reliable.” Of course, it isn’t. Partway through the visit, the robots turn on the guests; the staff in the control room tries to halt the mayhem, but is rendered helpless by a power shutdown. A robot gunslinger, played by Yul Brynner, kills one of the men and coolly, relentlessly stalks the other to a final showdown. (If the plot sounds clichéd, it is only because its ideas were later excavated by the “Terminator” films and Crichton’s “Jurassic Park.”)

Crichton was concerned from the outset with how to give a distinct look to the gunslinger’s point of view when the audience saw events through its eyes. Five years earlier, Stanley Kubrick had used a wide-angle lens to show the perceptions of HAL 9000, the troubled computer of “2001: A Space Odyssey.” Crichton, however, wanted his villain’s perspective to look like that of an electronic machine. His script described it as “a bizarre, computerized image of the world” with “flashed-up calculated figures” and “shifting green tones which apparently represent shifts in the Gunslinger’s concentration.”

The question was how to make it work. “There were no effects houses around that knew what to do,” said Paul Lazarus, the film’s producer. “It wasn’t like giving it to Industrial Light & Magic and having it come back.”

Full article:        http://www.newyorker.com/online/blogs/elements/2013/05/crichton-lucas-forty-years-of-pixels-at-the-movies.html





Star Wars Director George Lucas Named A Finalist To Create New Museum In San Francisco


(forbes.com)              Billionaire film director George Lucas is one step closer to his vision for a museum displaying his art collection in San Francisco. On Sunday, Lucas was chosen as one of three finalists in a competition for a cultural facility to be created at San Francisco’s Presidio, a former military base that has become a national park.

Lucas, who agreed to sell Lucasfilm to Disney in October 2012 for $4.05 billion, wants to build a museum highlighting “the art of storytelling from the beginning and into the future,” said spokesman David Perry. Lucas’ fascination with illustration began at an early age, and has guided his art collecting, leading him to amass one of the best collections of Norman Rockwell in the country, according to Perry.
Mickey, Meet Yoda: Disney To Buy Lucasfilm For $4.05 Billion Eric Savitz Eric Savitz Forbes Staff
Disney Purchase Boosts George Lucas' Net Worth By More Than $700 Million Dorothy Pomerantz Dorothy Pomerantz Forbes Staff

“I was drawn by Norman Rockwell’s ability to tell a complete story in a single image,” Lucas says in an essay on a website with his plan for the museum.“I want to create a gathering place where children, parents and grandparents can experience everything from great illustrators such as Rockwell, N.C. Wyeth and Maxfield Parrish, to comic art and children’s book illustrations along with exhibitions of fashion, cinematic art and digital art.”

Spokesman Perry said that Lucas plans to donate $300 million to construct the proposed museum – on the site of the old military commissary, now occupied by a Sports Basement store in the Presidio– and an additional $400 million for the upkeep of the museum. He also plans to donate his collection, which is worth anywhere from “$300 million to priceless,” Perry says. Lucas envisions his collection as forming just the beginning of what the museum would contain.

Forbes estimates the Star Wars director’s net worth at $3.9 billion. Lucas announced he would donate the most of the proceeds from the sale of Lucasfilm to charity, saying “it is gratifying that I have the opportunity to devote more time and resources to philanthropy.”

The two other finalists, narrowed down from an initial 16 proposals submitted in early March, are:

*A Presidio Exchange that would host a changing variety of exhibits and performances. It was proposed by the Golden Gate National Parks Conservancy and is supported by Chez Panisse founder and chef Alice Waters, San Francisco Giants President Larry Baer and Stanford University’s Bill Lane Center for the American West.

* Chora Group of Washington D.C. plans an institute focused on sustainability and the Presidio’s cultural and environmental context.

Perry said there will be a public meeting probably in June to discuss the three proposals, adding that “We’ve made it to the evening gown competition.” Final decisions are likely in the fall.




Queensland Shoot Of 20,000 Leagues Off


(theaustralian.com.au)            BRAD Pitt and Angelina Jolie may well have flown to Australia recently to inspect homes, as was reported elsewhere, but it won't be for the filming of 20,000 Leagues Under the Sea.

At least not this year anyway. The federal government has gained great traction from its announcement of funding for the big Walt Disney Company movie but the film is in no danger of coming here this year. In fact any location permits that have been filed are dated 2014 and many in the industry doubt whether it will happen. Certainly word out of the Gold Coast is that Queensland has lost the shoot. And the presumed director of the film, David Fincher, is circling other films, including the adaptation of Gillian Flynn's Gone Girl. Reel Time won't declare 20,000 Leagues Under the Sea gone but it's fair to bet the Gillard government will not be in a position to welcome the movie to Australia if, or when, it comes.
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Simon Cowell to Star in his Own Animated Feature-length Film

(gigwise.com)              Simon Cowell has revealed that he will love out a lifelong ambition by starring in his very own animated feature-length film.

The music mogul has recently sold the film idea, but has had the concept for over ten years and as a huge cartoon fan, he hopes to cast himself for the movie.

He told the Daily Star:  "I have an animation movie I have just sold. It’s my concept. It’s an idea I had ten years ago and the first studio I’ve gone to wants it.



"Making an animation is something I’ve always, always, wanted to do because I love cartoons.



"We only did the deal a few weeks ago so I’m not allowed to say any more."

Although too early to talk about casting, Cowell hopes to employ some of the biggest names in Hollywood to voice the film's characters which he hopes could be out by Christmas 2014. Of course, the Britain's Got Talent judge feels there will be a place for his own character in the movie as well.

A source added: "He wants to feature in some way. He also wants the biggest Hollywood A-listers to do the voiceovers. Don’t be surprised if one or two familiar faces from his reality shows appear, too."

It looks as though Cowell has got the movie-making bug after working on the upcoming Paul Potts and One Direction features.

Cowell added: "I am definitely looking to make more movies. We’ve already started with the Paul Potts film and One Direction movie but expect more."




Aarman Preps 'Shaun of the Sheep' For 2015 Release


(animationmagazine.net)                 Following in the footsteps of Wallace and Gromit, another popular Aardman character is getting ready for its big movie adventure. The Bristol-based animation studio announced today that its teaming up with StudioCanal to launch a new Shaun the Sheep feature for spring of 2015. The stop-motion animated feature (yay…it’s not CG!) will be written and directed by Mark Burton (Wallace & Gromit: The Curse of the Were-Rabbit) and Richard Starzak. StudioCanal is financing and will distribute the film in the UK, France, Germany, Australia and New Zealand.

In the movie, Shaun’s mischief inadvertently forces the Farmer to leave the farm, so Shaun, Bitzer and the rest of the flock will have to plan a trip to the big city to rescue him.

    “Shaun and his friends have a massive global following,” exec chair and co-founder of Aardman David Sproxton told the BBC. “We are very excited about being able to put them into a bigger adventure for the big screen.”

The wooly star first made his debut in Nick Park’s Oscar-winning short A Close Shave. Shaun was then given his own preschool animated series on the CBBC in 2007, and the show has been a huge hit in 170 countries since then. A spin-off of the show, Timmy Time, has also been hugely popular since its debut in 2009.

Aardman’s previous theatrical expeditions were: Chicken Run (2000), Wallace & Gromit: The Curse of the Were-Rabbit (2005), Flushed Away (2006), Arthur Christmas (2011)  and last year’s The Pirates! Band of Misfits.





‘My Little Pony’ Animated CGI Feature Will Not Be About Ponies

(deseretnews.com)               Next month, the toymaker Hasbro will launch a feature-length animated movie based on its My Little Pony brand. The animators and writers will remain the same as the popular TV cartoon “My Little Pony: Friendship is Magic.” The main characters, however, will have a new look.

Instead of ponies, they’ll be teenage girls.

“Hasbro created Equestria Girls, a parallel world in which the My Little Pony characters were reconceived as teenage girls in high school,” Gregory Schmidt wrote in Monday’s New York Times. “To maintain continuity, Hasbro retained the same creative talent, animation style and message of friendship. … The new property will get the red-carpet treatment when it premieres as a full-length animated feature at the Los Angeles Film Festival in June. The movie, created by Hasbro Studios, the company’s production division, will then be released in more than 200 theaters nationwide; its trailer will start appearing in theaters on Wednesday.”

The new movie’s title is “My Little Pony: Equestria Girls.” The film’s official trailer on YouTube includes this plot synopsis: “When a crown is stolen from the Crystal Empire, Twilight Sparkle pursues the thief into an alternate world where she transforms into a teenage girl who must survive her biggest challenge yet — high school. With help from her new friends who remind her of Ponyville's Applejack, Rarity, Rainbow Dash, Pinkie Pie, and Fluttershy, she embarks upon a quest to find the crown and change the destiny of these two parallel worlds.”

The Common Sense Media review of “My Little Pony: Friendship is Magic” gives the TV show four stars out of five: “Parents need to know that this series celebrates friendship’s development from first impressions to true connections … but the show is part of an extensive product line of toys, games, and accessories, so young fans might be drawn to the brand name after taking an interest in the characters.”





Are Big FX Films Slowly Killing Hollywood?

(flickeringmyth.com)               Hollywood seems to be getting greedier and greedier with each year. There appears to be an endless amount of 3D animated movies, 3D re-releases, unnecessary remakes, and feature length commercials (feature length commercials are movies that are lacking in story or character development, but make up for it in product placement, like Transformers, G.I. Joe, Battleship, or any Adam Sandler movie).

What movie buffs realize that Hollywood doesn't - or maybe does, hence all the remakes - is that the way Hollywood is running is unsustainable. In the year 2012 there were eight movies that had a reported budget of over $170m. That's four times as many as the year 2010. Granted 2012 had many more event films than 2010, which was a relatively quiet year. The Avengers and The Dark Knight Rises both came out to name a few, but there were also many others.

However, even with all these event films coming out - and inflation - 2012 only beat 2010 by less than $30m at the United States box office. That may not seem like a lot, but it means that if one more movie had come out in 2010, it would more than likely have been been a better year than 2012. To add insult to injury, 2012 had 144 more movies than the year 2010, according to BoxOfficeMojo.

The reason I keep using 2010 as a point of reference is that even at the time it was considered a very slow year. The summer of 2010's only real mega hit was Inception and that was far from what you'd think as a sure fire hit. Where 2010 prospered was in the area of smaller budgets ($10-$50m). Black Swan and The King's Speech, two major Oscar winners, both made over $300m on budgets of $9m and $15m respectively. This was before the Oscars were announced, and they made only slightly less than Tron: Legacy, which had a significantly higher budget. Scott Pilgrim vs. the World, the major flop of the year, made its meek production budget of $45m back, and only posted a loss because of the marketing expenditure.

Another reason Hollywood is slowly inching towards doom is that even if you make a billion dollars the studios are not even seeing half of that money. Take Iron Man 3, which while I'm writing this article is on its way to a billion. At present, it has an "A" on CinemaScore.com and 78 percent fresh on Rotten Tomatoes, so it's a triple threat success with critics, audiences, and the box office. Marvel Studios spent $200m to make it, not including marketing which could've been anywhere from $100m to $200m (on YouTube.com I went to watch a trailer for Iron Man 3, but before I could watch it I had to sit through another trailer for Iron Man 3, so it's probably closer to the latter). With the exhibitor split, which is probably around 45-55% of the revenue generated by ticket sales, along with back end deals (over $50 million, in Robert Downey Jr.'s case).. that's over half of the intake that the studio won't even see.

Now Iron Man 3 isn't done at the box office by any stretch and it also has tie-ins and merchandising, and even some subtle and not so subtle moments of product placement, but another movie such as Battleship or especially John Carter is not going to make a significant amount of money back outside of the cinema. And what's happening more and more is that movies perform poorly in the U.S., but are being saved by international gross. Battleship made its budget back overseas and then got destroyed at the domestic box office, effectively making the international market a safety net.

Studios need to stop putting all their chips in one basket. Spread them out on smaller, smarter movies so that if the big risk doesn't pay off it's not the end of the world. I'd go one step further and say that studios everywhere should really evaluate the number of movies they put out, and their entire business model. Focus on making really good, well-made movies with mass appeal. Start with something new and then eventually build up to a $150m dollar budget. Jaws, arguably the quintessential blockbuster, only cost $8m dollars to make (around $35m in today's money), and launched an entire franchise.

But Hollywood doesn't need to look at its past successes. Take Marvel, for example. It's on it's way to having the highest grossing movie franchise in the world and that's because it focuses on the fans, making its movies appeal to mass audiences, with good filmmaking. Studios need to stop looking for massive lucrative short term investments and really think about the long term, or they will continue to shoot themselves in the foot.




Oscar Winning FX Company Pushes Back Against Big Studios

(artsandentertainmentplayground.com)         As the statue was being handed to the winners of the Best Visual Effects Oscar this year, Rhythm and Hues, the company responsible for the VFX of Life of PI, was filing for bankruptcy. Much has been made of the plight of the digital FX powerhouses since then. For artists working in Animatronics and Makeup FX, it’s an all too familiar tale.

Imagine yourself working a job where your talent and skill help to make original creations that will be seen by millions. Your co-workers are kindred spirits who, like you, grew up filling sketchpads with exotic creatures inspired by comic books, movies, and fertile imaginations. It’s a dream job and a nice living: you make monsters for movies. And whether it’s a crude blood-and-guts cheapie or a sublime Sci-Fi blockbuster, you give it everything because that’s how you roll.

And then a few lazy people at the top ruin it because they want to try something “easier”.

This is pretty much the current state of Hollywood’s incredible shrinking creature FX industry. Many successful FX studios are being relegated to prop houses largely because movie producers choose to spend money on computer-generated images (CGI) instead of tangible, physical “practical” effects.

They have their reasons, of course.  The CGI “pipeline” mirrors a corporate structure of product created from rows of antiseptic cubicles. Animatronics and Special Makeup FX require a messy workshop of eccentric, hands-on artists. And then there’s the convenience of postponing design decisions because CGI lets you fix it later. But it’s much more expensive, it doesn’t make a better movie, and audiences know it.

Alec Gillis is fighting back. He and Tom Woodruff Jr. run Oscar-winning Amalgamated Dynamics Inc. (ADI), a major player in Hollywood’s creature FX world and veterans of countless big-ticket FX movies. The duo met while working under Creature legend Stan Winston in 1985. Handling much of the heavy lifting on such films as Aliens, Predator, and Terminator prepared them for running their own Creature Shop which they formed ADI in 1988 — www.studioadi.com. Gillis got so tired of pitching practical creatures to CGI-leaning producers he decided to pitch directly to fans via Kickstarter.

“Harbinger Down” is Alec Gillis’ proposed creature-on-the-loose story utilizing the classic low-budget thriller elements of small cast, limited locations, and maximum suspense. To paraphrase horror film icon George Romero, nothing’s scarier than things going bump in the night. And with mutating meanies taking over a frozen fishing trawler, things will get quite bumpy indeed.

But “Harbinger Down” is more than just an exciting film to Gillis; it’s a cause.  Alec’s passionate Kickstarter video plea has a distinct “David versus Goliath” feel to it, and he’s asking for a few pebbles in his slingshot–$350K-–for the chance to vindicate practical FX.

To reach this goal Gillis will need the support of the loyal classic monster buffs that rallied around Gillis and ADI after their work was digitized in the most recent iteration of The Thing, as well as the contributions of any film fan who yearns for a return to the days when the monsters we saw on movie screens were tangible, visceral, real-life manifestations of our worst nightmares.

Check out Harbinger Down on Kickstarter at:

http://www.kickstarter.com/projects/1117671683/harbinger-down-a-practical-creature-fx-film





-H     "For Episode II Sony built the cameras and Panavision built those lenses. Both companies really went out on a limb. Nobody knew if it was going to work."   -George Lucas

Wednesday, May 15, 2013

Worth a mention - 05/15/13

Industrial Light & Magic Presents: 'Cancel the Apocalypse' – The Visual Effects of “Pacific Rim”

(BUSINESS WIRE)        SIGGRAPH 2013, 21 -25 July at the Anaheim Convention Center in California, released an early preview of its impressive schedule of production sessions that will be featured at this year’s conference and are a part of the Computer Animation Festival, which is open to the public.

Panelists: John Knoll, Hal Hickel, Lindy De Quattro and Eddie Pasquarello

From aliens that threaten Earth’s very existence to massive human-piloted robots, this panel will discuss the wide-ranging scope of Industrial Light & Magic’s effects work on Guillermo del Toro’s science fiction epic “Pacific Rim.” The artists will cover creative and technical challenges overcome in the areas of asset development, character animation, lighting, digital environments, advanced fluid simulation work and more.

Full speaker lineup:         http://www.businesswire.com/news/home/20130510005669/en/SIGGRAPH-2013-Releases-Preliminary-Line-Up-Production-Sessions




Arnold Schwarzenegger Eyes The Toxic Avenger

(ComingSoon.net)             Arnold Schwarzenegger ("Terminator" series, Total Recall) is in negotiations to star in writer/director Steve Pink's (Hot Tub Time Machine) big budget action comedy The Toxic Avenger, produced by Akiva Goldsman, Richard Saperstein, Charlie Corwin, Stephen Kessler and Michael Benaroya. Lloyd Kaufman and Michael Herz will executive produce. The announcement was made today by International Film Trust's (IFT) President Ariel Veneziano who will handle all international rights to the film alongside IFT's Head of Sales Christian de Gallegos.

Set to be introduced to buyers at Cannes 2013, The Toxic Avenger is currently in pre-production and scheduled to start principal photography this fall.

Loosely based on Lloyd Kaufman's classic Troma franchise, The Toxic Avenger is the tale of a high-school kid who gets dunked in a vat of toxic waste by a corrupt chemical company. He survives the ordeal with one major side effect: upon contact with toxic chemicals, he transforms into a monster with superhuman strength. Schwarzenegger would play "the Exterminator," a former black ops agent, who trains Toxie to use his powers for good. Together they take on the lurking menace created by the polluters, and the polluters themselves.

"Moviegoers around the world were thrilled when Arnold Schwarzenegger returned to acting so effortlessly filling the gap that he left behind," said producer and IFT co-founder Michael Benaroya. "He is the ultimate action hero with a natural comedic versatility and will be pitch perfect in The Toxic Avenger."

"Our film is a perfect combination of commercial genre, star power and award winning filmmakers to set it apart from other titles on offer at Cannes this year. 'The Toxic Avenger' is a blockbuster in waiting with franchise potential. The buyers will love it," said IFT President Ariel Veneziano.




George Lucas Turns 69 Today


(theforce.net)      George Lucas is responsible for so much of the passion and joy in our lives. Without his vision and creation, Star Wars wouldn't exist.

There would be no characters to mimic and no lines to memorize.

There would be no action figures or posters and no art, autographs, statues, music, video games, cartoons or films.

There would be no trading cards, tape dispensers, coins, books, comics, magazines, prop replicas, food premiums, podcasts, conventions, costumes, or websites.

There would be no getting together with friends to watch the six film marathon on Blu-ray while enjoying food from a Star Wars cookbook and no celebrations on May 4th.

There would be no stories about the charity work being done by groups like the 501st Legion and Rebel Legion.

There would be no midnight toy release parties in Wal*Mart and no comic on Free Comic Book Day.

There would be no Expanded Universe, no phone aps and no Rancho Obi-Wan.

There would be no Star Tours ride at Disney, no film location scouting and no lightsaber umbrellas.

There would be no Space Balls and furthermore, no Star Wars in pop culture.

There would be no Bantha Tracks and no ornaments on the Christmas tree.

There would be no explanation for using the Force to open that (automatic) door at the grocery store or changing that red light to green before you get to it.

There would be no opening crawls or 24-hour t-shirts.

There would be no Main Title playing at weddings and no honeymooning on Naboo.

There would be no fan clubs, message boards or collections.

What would a world without Star Wars be like? It's something that just as easily could have never been. Sure, we would have found something else to latch on to and make our own, but would it have been as much and as widespread as Star Wars is for fans all over the world?

Thankfully...we'll never know.

From all of us here at TheForce.net, Happy Birthday, George. Thank you for everything.




How the 'Lord of the Rings' Helped New Zealand’s Tech Industry


(pandodaily.com)             Lord of the RingsJust around the corner from a convenience store, right next door to a primary school with a plastic jungle gym in its postage-stamp playground, sitting on a residential street that is wide open for traffic that barely ever comes, a grand old house hosts one of the world’s best digital animation studios.

Here, in the quiet suburb of Miramar in Wellington, New Zealand, sits Weta Digital, the masterminds behind the special effects in such movies as “Avatar,” “The Avengers,” “The Adventures of Tintin,” “The Hobbit,” and, of course, the films that started it all, “The Lord of the Rings” trilogy. While Weta Digital has built its gold-plated reputation on those monster hits, it is also quietly contributing to a growing tech scene at home.

Actually, that weatherboarded colonial mansion, built in the late 1800s to house a correctional facility for girls, is just one of eight buildings that constitute Weta Digital’s Wellington setup, which employs 1,100 people. Weta Digital is part of a central core of film-related facilities that sprung up in Miramar when the first “Lord of the Rings” films were being made at the start of the century. It sets alongside fellow Oscar-winners Weta Workshop, Park Road Post, and Wingnut Films, all established thanks to Miramar local Peter Jackson, whose service to New Zealand’s film industry, and by extension the national economy, is so valued that the 51-year-old has been given a knighthood.

The “Lord of the Rings” films have rightly been credited with kicking New Zealand’s previously boutique film industry into blockbuster overdrive, and helping make tourism the country’s second-largest industry, behind only agriculture. The government took the movies and the promotional opportunity so seriously that it appointed a “Minister of the Lord of the Rings” for the express purpose of capitalizing on the films. Since then, it has granted special tax concessions to Warner Bros so that it would agree to film “The Hobbit” in the country, despite a protest from an actors union that claimed local actors were being treated, and paid, unfairly.

Less widely recognized, however, has been the effect that the “Lord of the Rings” movies have had on the tech industry in New Zealand, a country of just 4 million people. While the impact has been less noticeable than that on the film industry and on tourism, it has potentially long-lasting consequences for digital companies and startups in the country, and especially in Wellington.

Sebastian Sylwan, Weta Digital’s chief technology officer, serves as a good example of the heavyweight international talent that the company has attracted to New Zealand, and how that can have positive spin-off effects. The long-locked, towering Argentinian, who has spent much of his life in Italy, arrived in Wellington to work on “Avatar” after setting up a $50 million visual effects facility in Italy and spending five years in Hollywood. In his three years here, he has made a point of expanding Weta’s borders beyond Miramar, reaching out to both the academic community and innovators locally and internationally in an effort to speed up the industrialization process of the visual effects industry.

Under Sylwan’s leadership, Weta Digital has helped establish a visual effects research group made up of students, professors, and PhD candidates with the stated goal of publishing four papers within its first two years. In the first year, the group produced 19, and this year the number is in the high 30s. Weta has also worked with Wellington’s Victoria University to set up a computer graphics program, for which it helped set the curriculum and sourced two professors, one of whom also works for Weta.

Sylwan says Weta, which is now 20 years old, is also intent on helping competing studios come up. Despite its scale, Weta can’t handle every project that comes its way, so it needs smaller studios to be able to pick up the slack and sometimes work alongside it, as well as to keep its many contractors in work between projects. “It’s not just us,” Sylwan says. “We could attract anybody. We need to be thinking for the long term.”

Weta also participates in local conferences such as Animfx, and it is a sponsor and mentor at New Zealand’s first startup accelerator, Lighting Lab. The goal, says Sylwan is not just to be seen in the ecosystem, but actually to be a real part of it. “You really need to create that excitement,” he says.

Perhaps a more tangible spin-off of Weta’s involvement in the local scene, however, is to be found in the entrepreneurs and startups it spins off. Given it’s a company that pays more than 1,000 people, this effect hasn’t exactly been huge, but it has helped give rise to companies like Factorial, which builds TV and film software for iOS and OS X, and KayneMaile, which is a seamless mesh developed by a former Weta Workshop artist, who based the product on the chainmail costumes he used to create for characters in the “Lord of the Rings” movies.

Most significantly, a former CIO at Weta Digital broke away from the company to start one of New Zealand’s most promising tech companies. Scott Houston started Green Button after realizing the need for businesses to have a push-button solution that gave them access to supercomputing power in the cloud on a piece by piece basis. After raising $4 million of seed funding, the three-year-old company now counts customers from 77 countries and was the 2011 global winner of the Windows Azure ISV Partner of the Year Award. It also partners with Amazon Web Services, Pixar, and SAP.

Like the suburban streets on which Weta Digital plies its trade, the “Lord of the Rings” effect on the tech industry in New Zealand is understated but important. Certainly, there are no fires of Mordor here yet, but the babbling brooks of the Shire may one day bubble over.




Mark Hamill Doesn’t Want CGI in New Star Wars Film


(holymoly.com)             The good news about Star Wars VII keeps coming. Now Mark Hamill has spoken at length about what he DOESN’T want to see in the seventh film. In particular he favours models over CGI, and wants the action to be “age appropriate” to the cast. He also speaks highly of writer Michael Arndt. And with the rumour they’re going to shoot this outside in Scotland… it’s hard not to be as excited as an Ewok in a Scout Walker.

Hamill was speaking at Star Wars Day in Los Angeles (we don’t think that’s a national holiday) where he discussed a sit-down meeting he had with EP VII producer Kathleen Kennedy. It seems he listed his reservations about rejoining the franchise, given the computer-generated horror of the prequels.

“There’s nothing wrong with CGI,” Mark told the audience, “but I think you have to have a balance because the camera perceives the width and the depth and the weight of a miniature or a model.”

He told Kennedy that he didn’t want the new Star Wars films to use the total greenscreen effect as they had before. Expressing concern that they shouldn’t “look like Roger Rabbit.”

Amazing.

He confirmed that Carrie Fisher and Harrison Ford are signed up to appear, but stopped short of including himself in the cast list, saying:

“Part of me is cautious, saying ‘let well enough alone, let everyone keep their nice memories if they have nice memories and don’t try to go back and do it again.’ But the other side of me, the adventurous side, thinks ‘If everyone’s in, how could I miss this?”

So he’s doing it then. But Mark is also concerned that the story doesn’t attempt to make them into ancient action heroes.

“I want it to be age appropriate, so heavy on the Jedi mind tricks and lighten up on the lightsaber duels. Let the kids do the heavily lifting!

“I’m one of you, I feel like you’re one of us. I’ll be in there fighting and trying to be as honest as I can be about what I think it is made these movies so special in the first place. It always starts with the script and that’s why I’m so encouraged by Michael Arndt’s involvement because I respect his writing so much. He’s a big fan of these movies, so hopefully we can make something that doesn’t make everyone want to find us, cut off our heads and throw it right in our faces.”

Read the full transcript here, including a very cute bit about what he says when he meets young Star Wars fans.

Meanwhile there are rumours floating about that the production is looking at the Highlands of Scotland and the Isle of Skye as a possible location for the shooting, which begins at the start of 2014.

 Please join us in our happy Wookiee dance.




How Ray Harryhausen's Animation has the Edge on CGI


(guardian.co.uk)             I'm moving house at the moment and I've been giving away lots of books. Almost all of them, in fact. But I kept a hold on Ray Harryhausen and Tony Dalton's incredible history-meets-how-to, A Century of Model Animation. I don't have any kids, yet, but I know that if I somehow manage to make some, I want them to grow up with this book. It's 3lbs 9oz of uncut wonder and the closest thing to a grimoire available on Amazon.

Harryhausen, who died on Tuesday in London, aged 92, was a stop-motion pioneer who inspired generations of filmmakers with incredible creations such as the fighting skeletons in Jason and the Argonauts. Early in the book, he and Dalton give an account of how stop-motion animation was discovered. They tell the George Méliès version, in which the first wizard of cinema was delivered his magical powers like a gift from the gods. His camera jammed, causing a skip in filming, and when the resulting reel was played back, a miracle occurred. "I suddenly saw a Madeleine-Bastille omnibus change into a hearse and men into women," Méliès said.

Méliès saw the impossible first and then understood the accident that had made it happen. The phenomenon preceded the technique and its results were proven before the means were even tested.

But it was the opposite story with computer graphics. To even get a hint of what a computer could create, countless man-hours and dollars had to be poured into air-conditioned zoos of silicon. While stop-motion was discovered, CGI (computer-generated imagery) was invented, and has still to be perfected. Every Pixar film comes with an excited hurrah for how good the techniques are getting – or, to turn that card face up, how every previous movie has left room for improvement.

Cinematography is about putting something in the way of some light and using a lens to capture and focus that light as it bounces back. That goes unchanged with stop-motion, as well as any kind of puppetry, men in suits or miniatures. Everything we'd call "practical effects" has actually been filmed, not just as though real, but actually for real.

But this isn't true of CGI. It requires computer software to fake what the light and the lens do naturally, and as clever as it's getting, it's all still an approximation.

Stop-motion animation doesn't need to get better at looking like something real standing in front of the camera because that's what it already is. At least, that's what it is, one frame at a time.

Pause a stop-motion film and what you see is what you get. If you were to pop round to Aardman's Bristol studios this afternoon for a tiny cup of tea and cheese and crackers, you could look through the viewfinder on one of their cameras and see, right there, exactly what you'll get when that frame goes whizzing past in the cinema.

And they do whizz by, at 24 frames per second, which belies how painstakingly each of them was perfected. I visited the set of Tim Burton's Frankenweenie a couple of years back, where more than 20 little stages were in use at once, its scenes being animated and filmed in parallel. I saw characters frozen in motion as they made their way about the scaled-down suburbs slower than the eye could see. Only the camera shutter and the animator's imaginations could move with the right patience to perceive the motion and not just the stop.

Ray Harryhausen was a master of stop-motion because of his command of this time-bending imagination. And Harryhausen was an actor, performing in super slow motion, one frame at a time and through tiny proxy bodies, often several of them, simultaneously as they interact with one another. The lives of the characters start in the animator and dribble out, drip by drip, through his or her fingertips. A stop-motion animator in the Sistine Chapel might look up, see God giving life to Adam in a single, all-at-once bolt, and wonder why they don't get it so easy.

I met Harryhausen once, at the launch of the London Film Museum's exhibit of his works. As we chatted, he picked up one of the skeletons from Jason and the Argonauts, and – try this one, Pixar – placed his beloved creation in my trembling hands. I felt that like a bolt, I can tell you.





Special-effects Master Pushes New Movie Format


(CNN) -- You may not know the name Douglas Trumbull, but you certainly know his very influential work.

Trumbull is a special-effects giant. Among the movies that feature his magic are Stanley Kubrick's "2001: A Space Odyssey," Steven Spielberg's "Close Encounters of the Third Kind," Ridley Scott's "Blade Runner" and Terrence Malick's "The Tree of Life."

His creation of Showscan, a hypervivid film process that combined large-format film with a high-speed frame rate, was used in the "Back to the Future" ride that Universal Studios ran for more than a decade at its U.S. theme parks.

An inveterate inventor -- he says he believes he has "23 or 24" patents and even devised an appliance to fix the BP oil spill a couple years ago -- Trumbull has continued tinkering with image technology.

Though he sold Showscan many years ago, he combined with its current owners to create "Showscan Digital," a format that allows moving images to be shot at 120 frames per second (fps) -- five times as fast as the standard film speed of 24 fps. The high-rate images can be combined with those shot at the standard speed to offer particular detail to action scenes, which often blur images at 24 fps.

Now Trumbull is trying, once again, to expand the capabilities of movies.

He's in post-production on a short film to show off his new creation, a format that makes use of high frame rates, 4K digital detail, 3-D imagery and large screens to create a theatrical experience he describes, proudly, as "substantially superior to IMAX." (He knows IMAX -- he was an executive of the company when it merged with his special-effects shop.)

Of course, Trumbull has been here before. He had similar hopes for Showscan, but was stymied when neither studios nor exhibitors wanted to make the investment in new equipment. In the digital age, he has hopes that there's a market for what he calls an "immersive" experience.

CNN spoke to Trumbull in a phone interview earlier this week. The following is an edited version of our conversation:

Trumbull: There's been a bit of confusion about Showscan. The basic problem was, it was film and it was 70 mm and it was a lot of it, so the negative cost was very high, the print costs were very high, and it also required conversion of the projectors and theaters and a lot of costs. I just couldn't get any traction in the theatrical movie industry to do it.

CNN: So what's Showscan Digital?

Trumbull: That's where the confusion has come up. When I talk about it, they think I'm talking about a revival of Showscan, which it is not. I was contacted by the people who own Showscan about three years ago and they asked: 'Is there anything we can do with Showscan that would be a digital version of it?' And I said I do have an idea for an invention that would be a method whereby you could change the frame rate on any pixel or any character or any object or any scene ... dynamically throughout any movie.

So you could have a 24-frames-per-second movie but when the car explodes, it's 60 or 120. That turned out to be quite a unique idea, and we just did receive a patent on it ... and we got a patent under the rubric of Showscan Digital.

I think it's becoming timely. Peter Jackson is a real big hero of mine because he had the nerve to make "The Hobbit" at 48 frames per second.

CNN: That film's high frame-rate scenes looked like television to some critics. What went wrong?

Trumbull: High frame rates do make what you want fantastical to look raw and video-like. I agree that that's a quality "The Hobbit" started to assume and a lot of people felt really uncomfortable with that. (But) I've seen the movie all ways -- I've seen it in 2D at 24 frames, I've seen it in 3D at 24 frames, and I've seen it in 3D at 48 frames. And because I'm so adapted to it, I really like the 48 frames.

CNN: Do you think this is similar to when TV went to HD and they had to develop various new techniques?
Parts of Peter Jackson\'s \
Parts of Peter Jackson's "The Hobbit" were shot at 48 frames per second.

Trumbull: My take on it -- and I seem to be a complete lone wolf out there -- my belief over many years is if you want to make movies more realistic and more vivid, you have to think about the entire production differently. You have to write a script that's appropriate to that experience, and you have to start thinking about your movie as a first-person experience, and not the third-person experience of normal cinematic language.

CNN: Do you think James Cameron achieved that with "Avatar"?

Trumbull: I think he got much closer. I think "Avatar" is much more appropriate to high frame rates because it's like a ride and it's futuristic, and vividness and sharp edges and clarity would be an asset.

My personal feeling is that ultra-high frame rates and ultra-vivid giant screen movies can be like a window onto reality. And if you recognize it as such, you can write your screenplay, direct your movie, edit it and present it as a live experience -- not like a movie. That's what I'm doing it right now.

CNN: Does subject matter concern you? When I think about "2001," "Blade Runner," "Silent Running," your special effects have a sense of awe. And I find that a lot more powerful than I do watching cars blow up.

Trumbull: The important aspect of "2001" is it's designed to be a first-person experience, very much of it. It's like (the computer) HAL's point of view. Kubrick wanted to get out of the way and not use traditional melodramatic production techniques. It's very much long shots that aren't much editorial intrusion. I think there's one that's 17 minutes long that's purely visual, with no dialogue, no suspense, nothing else, except the experience of you, the audience member, feeling like you're in space, going on this trip. That's first-person cinema.

I don't think (Kubrick) ever anticipated or even expected that "2001" would play on television or make any sense whatsoever on television, because it really doesn't. It depends largely on the spectacle of the giant screen and the immersiveness of the giant 70mm medium.

I think we're at a real transitional point where it's time to start thinking about the possibilities of making a motion-picture experience that's totally different from television, and much more immersive, and maybe not even compatible with it. If you want to get people to pay extra to go out to a theater, it's got to be a spectacular experience they can't get at home.

CNN: What are your thoughts on the film format?

Trumbull: I think film is great. I think film is not dead at all. I agree with some of the criticisms that people like Steven Soderbergh have. It's probably true that the major studios have fallen into a blockbuster-tentpole syndrome. The problem is that has completely crushed out any innovation or any cinema opportunities for independent or inventive or unusual, nonblockbuster content. That's pretty much left for television now.

I think there's an incredible opportunity now to experiment with what I generally call "hypercinema."

I feel because of the technical limitations in the exhibition business, the production values that (the studios are) paying for are not arriving at the audience's eyes. It's dim, the screens are small, the brightness is only 1/10 of what they see on television. And people unconsciously know that.

You can look at your television or your computer and you'll see a really vivid, bright image, with tremendous color saturation, and it's always in focus and you can see it anywhere, anytime you want.

IMAX has proved conclusively that audiences will pay more for a superior and more spectacular theatrical presentation. The problem is that all they're doing is blowing up conventional movies on to a larger screen. No one's still thinking about it as a different medium. I think it's a completely new thing. And I think the audience that pays for movies is completely ready for a new thing.




Benedict Cumberbatch Reveals How He Convinced Peter Jackson to Motion Capture Smaug


While doing loads of press for his role in Star Trek Into Darkness (in theaters this Thursday in the U.S.), Benedict Cumberbatch spoke about creating the dragon Smaug in Peter Jackson’s second The Hobbit film.

Being able to portray Smaug in the Middle Earth franchise is a huge opportunity and “full circle moment” for Cumberbatch because J.R.R. Tolkien’s iconic creature was the first dragon he was introduced to as a child. “My dad read the book to me and it was a bedtime treat if I had done well,” the actor told Speakeasy. “If I had been a good boy, I’d get two chapters as opposed to maybe one or none if I had been really bad.”

The actor holds a detailed vision of Smaug. “This incredibly vainglorious, beautiful, fantastical creature of myth with such power and human frailty, his vanity and self-promotion and ego being his own self-destruction really, and not realizing his weakness and his strength, and having a literal Achilles heel — it fascinated me.”

Cumberbatch also told a quick story of how he ended up doing motion capture to animate the dragon even though Jackson didn’t need it.

“He wasn’t that in need of [the motion capture] but he said, ‘do you want to do it?’

I said, ‘Absolutely, I do. That’s the great appeal, trying to bring this –’

He said, ‘But–’

I went, ‘I know what you’re going to say: I’m a biped mammal, I’m not a serpent with tiny claws or legs. I don’t have a tail, I can’t breathe fire or fly, and the rest of the things that aren’t dragonlike about me. But I do think in my imagination I’ve got something which might at least push the WETA animation into a direction.’

He went, ‘Come down and play.’”

Our only official look at Smaug so far came at the very end of The Hobbit: An Unexpected Journey when we saw the dragon open its eyes. However, this past weekend we saw a dragon model appear in a theater usually reserved for Jackson memorabilia, and some fans have speculated that it is a new look at Smaug.

The second film in The Hobbit trilogy The Desolation of Smaug opens in theaters December 13.





Bankrupt 'Life Of Pi' Visual Effects Firm Hit With Wage Suit


(Law360)             A former employee of the Oscar-winning Hollywood visual effects studio behind "Life of Pi" sued the bankrupt company Monday, claiming he and others are owed two months' worth of unpaid compensation after being laid off.

Visual effects artist Thomas C. Capizzi filed his adversarial class action against Rhythm & Hues Inc. in the U.S. Bankruptcy Court for the Central District of California, claiming he is not only owed for at least the one month the firm allegedly didn’t pay him,





Leading VFX Artists Talk Matte Paintings, Full Environments and Set Extensions

(hollywoodreporter.com)              Film environments created or enhanced by visual effects will “someday be undetectable from reality,” said Academy VFX branch governor and Oscar winner Craig Barron, speaking Monday during the final session in the Motion Picture Academy's “VFX Convergence” series. Barron and VFX branch member Theresa Rygiel moderated this cross disciplinary look at how matte paintings and set extensions are evolving in filmmaking.
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Already, some created environments can be indistinguishable from real life. Two-time Oscar winner Rob Legato (Titanic, Hugo) demonstrated this by showing examples of the cliffs and ocean in Shutter Island.

He also showed work on Hugo, which was characterized by an enhanced reality with a “storybook feel.”

Panelists also screened clips from films with fantasy environments, including Oblivion and Avatar.

Speakers including Rocco Gioffre—whose work includes Life of Pi and upcoming The Secret Life of Walter Mitty (a preview of this film was well received at the recent CinemaCon)—pointed out that there is never a single answer to how to achieve these creations. “There’s always a few different approaches,” Gioffre said. “Some create something from nothing. Others try to shoot practical when possible.”

STORY: CinemaCon: Fox Screens First Footage of Ben Stiller's 'Walter Mitty'

Two-time Oscar winning production designer Robert Stromberg (Alice in Wonderland, Avatar) agreed, noting that the choices of how to use and combine production design, matte painting and digital set extensions is “often based on what the camera is doing, as well as budget.”

Stromberg showed some of his work on Oz The Great and Powerful, saying this was a combination of disciplines though about 60 percent was digital.

But the VFX pro turned art director—turned director, as he will next helm Disney’s Maleficent—explained that while they went with a stylized look on Oz, they also had parts of sets that were real to “give actors something to touch, and directors of photography something to light, and directors something to block.”

Stromberg’s talk underscored how the disciplines are also merging. “I started painting on glass,” he said. “Matte painting became this place where you could create and you were in charge of that world. … These are micro-production design jobs—the perfect training ground.”

But he reminded the audience that tools can’t replace a trained eye. “You can have this powerful stuff, but you still have to know why something doesn't look right.”

Various speakers emphasized how digital tools give filmmakers complete freedom with camera movement.

Guy Williams (Iron Man 3) cited as an example that in making his King Kong, Peter Jackson wanted to create a fully-CG version of New York from the air, to allow him to place the camera anywhere in the climatic sequence at the top of the Empire State Building.

He said: “We are finding more and more, if we have the [digital] set, we are creating new shots and new moments.”

On May 6, an Academy program will explore the work behind Life of Pi, with speakers including members of its Oscar winning VFX team.





Mark Ruffalo Returning as The Hulk For 'Avengers 2'


(Moviefone)             Don't worry. Mark Ruffalo isn't walking away, Bruce Banner-style, from The Hulk just yet.

Marvel fans have been in a panic ever since a Deadline story reported that some of the original cast of "The Avengers" might not be coming back for the much-anticipated sequel. The article speculated that Mark Ruffalo, in particular, was vulnerable, since the role of The Hulk has already been recast three times.

Moviefone gave Ruffalo the chance set the record straight about whether he'll be back as the big green guy during a chat about his upcoming movie, "Now You See Me." (Look for our full interview about his role as an FBI agent trying to nab four bank-robbing magicians closer to its May 31 release date.)

Moviefone: Are you back for "Avengers 2?" There's been a lot of talk about the salary negotiations.
Mark Ruffalo: I assume so. I haven't been let go yet.

Are you definitely signed on for it?
Oh, yeah. I'm signed for -- oh my gosh -- six movies altogether. Five now [after "The Avengers"].




Behind the VFX & Stuntmen Who Created 'Iron Man 3's' Air Force One Rescue Scene


(herocomplex.latimes.com)            One of Iron Man 3's defining action scenes is the so-called "barrel of monkeys" scene (minor spoilers ahead), in which Tony Stark saves the passengers of Air Force One after a hole is blown in it at 30,000 feet. While it's a scene that may stretch the laws of physics, it's also one of the film's high points — two minutes of edge-of-the-seat drama and visual effects spender. The Los Angeles Times' Hero Complex blog breaks the whole scene down, covering both VFX needed to pull it off as well as the stunts that made it look so convincing. For starters, those falling passengers were skydivers from Red Bull's skydiving team, with their gear and parachutes removed in post-production. "It's something that's incredibly difficult to fake — the high-frequency camera shake that's inherent to free fall photography," said Digital Domain VFX supervisor Erik Nash "If you start with something photographed, it's real, it's believable and even if you change everything about it you've got a foundation."

Another huge VFX challenge was swapping out the 20-seat turbo prop plane for a convincing replica of Air Force One, as well as replacing North Carolina (where the scene was filmed) with the Florida coast. All in all, it took some six days of shooting with multiple jumps and filming done with a head-mounted camera. Even rendering the digital Air Force One when it was on the ground was a challenge, because the plane just didn't quite look real' "Air Force One is probably the cleanest aircraft around," said Nash. "What we determined was the cause of that unreality was that it was so clean. What gives reality is imperfection — oil streaks, dirt. So we actually made our Air Force One a lot dirtier than the real thing."




Hollywood Blockbuster to Receive Kiwi Taxpayer Grant


(ONE News)             A blockbuster Hollywood film on track to rake in at least $1 billion worldwide will soon get a hefty hand-out from New Zealand taxpayers.

Iron Man 3 was made with the help of Wellington's Weta Digital who added special effects on 500 shots in the hit film.

The American studio behind the popular franchise is entitled to a 15% cash grant from the Film Commission as they spent more than $3 million in New Zealand.

Story continues below...

The studio could be in line for a $1.5 million pay-out from the taxpayer if they spent $10 million.

"I think the great thing is the more people who see it on the end there like you did, that New Zealand was involved, that's giving us international recognition," Film Commission Chief Executive Graeme Mason told ONE News.

But critics argue the grant is easy money for the big studios.

"Would this film money be better spent on other sorts of film industry projects," said Council of Trade Unions President Helen Kelly.

"Is this the best way to spend it what we have got really is a subsidy to a multi-billion dollar international company."
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The grant has already been listed in the credits of the film even though the Film Commission are yet to finalise the payout.

Exactly how much has been spent will not be known until the studios submit their bill.




Schwarzenegger Will Return as Learning Computer That's Now in Its 60s


(watchstuff.com)             Fulfilling his promise to "be back" in a way far more pandering and monetarily-motivated than anyone ever imagined, Arnold Schwarzenegger is attached to reprise his role in the Terminator franchise, albeit now as a visibly older robot whose flesh loosely hangs as a sorrowful reminder of his ever-declining muscle mass. As was reported before, Fast Five director Justin Lin is still the most likely candidate to direct this next chapter, and Terminator rights holder Pacificor is shopping the Arnold/Lin package around today, with Universal, Sony and Lionsgate, and CBS Films all reportedly "looking hard" at it, presumably hoping that staring long enough will eventually reveal some sense of how we've reached a point in the movie industry that hiring a man that qualifies for a $2 off senior discount at SuperCuts to play a deadly learning computer is somehow one of our most sought-after, likely-to-profit deals.

If they're going to do it, they'll have to act relatively fast, though--and not just because Arnold's not getting any younger. The rights will revert back to James Cameron in 2018, and at that point another deal would have to be worked out if Pacificor wants to keep cranking out these goddammers. But perhaps by then we'll all be so captivated by The Governator that we won't even care about The Terminator anymore, so we'll just cross that bridge when we get there.



IRON MAN 3 VFX Breakdown Videos


(comicbookmovie.com)            Method Studios and Digital Domain, have both released videos showcasing their visual effects for Shane Black's blockbuster, Iron Man 3. These short clips feature scenes involving Iron Patriot, Air Force One, and the water tower scene. Come check them out!

VIDEO - Take a look:         http://www.comicbookmovie.com/fansites/nailbiter111/news/?a=79307




-H      "Acting with creatures that aren't there is kind like acting with an actor who refuses to come out of his trailer."    -Liam Neeson




 "Iron Man 3" Is Already Bigger Than "The Avengers"

(Marvel.com)        Looks like the reviews were right: Iron Man is officially golden.

According to the latest box office figures, Walt Disney's (NYSE: DIS  ) Iron Man 3 earned $195.3 at the international gate this weekend, about $10 million better than the overseas opening for Marvel's The Avengers, last summer's top-grossing film at $1.5 billion worldwide.




Filming On The Hobbit Has Resumed

(mymiddleearth.com)            The French site Tolkiendrim says an insider told them that filming would start in Stone Street Studios on 15 May and continue until late July.

In addition, the Spanish site Elanillounico reports that it has heard from a reliable source that the casting call we reported last week, was for characters from Bree as well as for The Battle of Five Armies. I wonder what they’re filming in Bree?  A flashback , a foreshadowing of The Lord of the Rings or a future encounter with Aragorn? We can have some fun speculating about that whilst waiting for more news from Wellington.

And finally, it seems, the dwarves are assembling. Last night Graham McTavish (Dwalin) tweeted that his filming would resume next week.

It seems all systems are go!




Jeff Goldblum Returning For ‘Independence Day’ Sequel


(inquisitr.com)            If an Independence Day sequel is going to happen, the least they can do is bring back Jeff Goldblum.

ID4 director Roland Emmerich, producer and co-writer Dean Devlin, and the Jurassic Park star were at the Los Angeles Times Hero Complex Film Festival in Hollywood on Sunday for a special screening of the 1996 action flick.

Once the movie had concluded, Emmerich revealed that he was working hard to get sequels off the ground as soon as possible. Jeff Goldblum also revealed that he was willing to return for the Independence Day follow-up.

When someone in attendance asked if the flicks were still moving forward, Devlin stated that he and Emmerich were committed to getting the ball rolling on the sequels as soon as possible.

“Roland and I would really like to do one. We have some pretty darn good ideas on how to do one and, hopefully, that will all come together. A lot of things have to align. The planets have to piece together and if they do, it’ll happen,” the producer explained.

Roland Emmerich and Dean Devlin seem interested in developing the sort of mythology that would allow for as many sequels as the studio is willing to bankroll. From the way Emmerich described the amount of time and energy he’s putting into the story, the Independence Day franchise could be around for a very long time.

The director explained:

“When you get a bigger mythology going, I think then you have the chance to do not only one or two or three but you can create a series and that’s what we want to do,” the director explained.

Regardless of what the film is about or how many sequels they manage to pump out, Goldblum is apparently interested in reprising his role as David Levinson. That’s definitely not a bad thing.

What do you think about the upcoming





Transformers 4 Heading to Texas; Bay Scouts Chicago


(transformerslive.blogspot.com
)           You can add Austin, Texas area to the list of locations that Transformers 4 will be shooting this summer. According to Dallas News (via Seibertron), sometime in June the production will be in the small towns of Lockhart, Taylor, Elgin and Pfugnerville. In Taylor the plan is to close downtown and a railroad overpass with a car explosion set for Robinson Park. For Lockhart, the Caldwell County Courthouse will be used. The cities are part of a chase between the Autobots and Decepticons through Central Texas. Filming is expected to start in June (location unknown) with production hitting Detroit, Chicago, Hong Kong, and other unknown locations in China.

Speaking of Chicago, Bay was spotted scouting locations in the city on April 25th. Locations he and his crew checked out include LaSalle Street near Randolph Street up to the Board of Trade Building. Not sure what can gleam from that story wise but mostly reinforces that TF4 is coming soon to the area. Thanks to Wynton R. for the links.




Mission: Impossible 5 Hires Iron Man 3 Screenwriter


(vulture.com)             Still no confirmation on Christopher McQuarrie directing Mission: Impossible 5, but Drew Pearce has come aboard as to tackle the screenplay. In addition to penning the mega-grossing Iron Man 3, Pearce wrote Guillermo del Toro's upcoming Pacific Rim and will be the writer on the eventual Sherlock Holmes threequel. Not much is known about M:I 5 except that Tom Cruise is coming back and that we hope they stick with the




Organize Your On-Set VFX Shoot On the iPad - New App Hits iTunes      


(vfxg.org)             In late 2011, the folks at Amsterdam-based VFX studio Planet X FX decided they'd had it with lugging around armfuls of paper. Scribbles of notes for on-set VFX data like camera measurements, lenses and take info were filling up their office. Photos of sets, slates and notes were everywhere -- and organizing them had become tedious and time consuming.

Unfortunately, dispensing with notes altogether was not an option. "Like most studios, we aim to be involved in the production process as early as possible," says Dennis Kleyn of Planet X. "Being on set and supervising shoots is almost always part of that process." And visiting a set without taking notes is about as helpful as a motion capture session with a slab of granite.

Instead of resigning themselves to hours of paper shuffling, the team decided to seek out a digital note keeping alternative they could use on their iPads or iPhones. After hours of scouring the app marketplace, however, they failed to find anything that met their needs.

Unfazed, the Planet X FX crew set about creating their own app. Initially, the app was only intended for company use. "At a certain point, however," says Kleyn, "we figured that maybe more visual effects professionals could use a similar solution."

Setellite, the iPad-based VFX note organizer, was the result of their efforts.

Released to the iTunes app store in late 2012, the app has a number of features specifically designed for visual effects pros, including:

- Collection and organization of VFX-specific data
- Custom templates for VFX forms
- Built-in library of data and forms
- Extensive reference options
- Ability to link pictures and drawings to slates
- Tool to export and share data via PDF or CSV

Full article with pics:       http://vfxg.org/profiles/blogs/setellite-ipad-app-an-on-set-vfx-organizer?xg_source=activity





Star Trek Sequel Topples Iron Man At U.K. Box Office


(mtv.co.uk)            Star Trek Into Darkness has knocked Iron Man 3 off the top of the UK box office chart.

The sci-fi blockbuster took £8.4 million in ticket sales at British cinemas, more than double the amount secured by the comic book threequel in its third week of release.

And the figure is also significantly up on the £5.9 million takings for JJ Abrams' first Star Trek movie on its debut back in 2009.

But Iron Man 3 still holds the record for the biggest opening weekend of 2013 so far - a whopping £13.7 million.

The UK box office top 10, compiled by Rentrak...

1. (-) Star Trek Into Darkness - £8,431,574
2. (1) Iron Man 3 - £3,182,108
3. (2) 21 & Over - £580,981
4. (4) All Stars - £498,334
5. (6) The Croods - £383,502
6. (3) Olympus Has Fallen - £362,772
7. (-) Mud - £239,037
8. (7) I'm So Excited - £142,240
9. (9) The Place Beyond the Pines - £139,045
10. (5) Oblivion - £129,648




Mixing Cinema And Video Games, One Movie Star Avatar At A Time

(fastcompany.com)              Using techniques borrowed from James Cameron's Avatar, Quantic Dream founder David Cage has created a mighty weapon in his games: emotion.

In 2010, game makers Quantic Dream found a hit with Heavy Rain and a disruptive formula for using technology to create emotion. Beyond: Two Souls, the company's latest epic, is an interactive drama based on two playable characters, Jodie Holmes (Ellen Page) and her supernatural entity called Aiden who embarks on a journey centered around death, self-discovery, emotional growth, and acceptance. And it pushes the technology again to create something more powerful than even the most realistic virtual gun.

“When we finished Heavy Rain we wanted to improve certain things but we were unsure exactly about how we can push the console,” explained David Cage, founder of Quantic Dream. “Actually we started working on PlayStation 4, which is the next-generation console, and we developed an engine for the next-gen console and we realized that there were some features that could be adapted to PlayStation 3 and that could be used in Beyond.”
"When we saw what Avatar did in cinema we said maybe we can adapt this tech and do it in a different way."

Working on this next-gen console, Cage and his team of 45 engineers developed a new 3-D engine while introducing motion capture technology to the platform to capture real-time voice and body language in the game--at the same time. Sound familiar? The tech was made famous by James Cameron’s Avatar in 2009. This is, however, the first time the technology was applied in full scope to a video game, where the actor that is voicing a character is acting the part simultaneously.

“The performance was split in two so you lose consistency, you lose the body language, you lose all the sync between what you say and how you move,” Cage says. “So when we saw what Avatar did in cinema we said maybe we can adapt this tech and do it in a different way.”

Full article with pics:      http://www.fastcompany.com/3008994/creative-conversations/beyond-two-souls-mixing-cinema-and-video-games-one-movie-star-avatar-





Be Moved by Movie Magic


(postbulletin.com)        Just for a minute, think of the last movie you watched, either in theatres or at home.

Now, that movie could be of any number of genres from a romantic comedy to a horror film. For me personally, the last movie I saw was "Iron Man 3."

Recently, comic book heroes have been getting a lot of attention. But before that, it was vampires, and wizards, and mummies, and ogres with donkey sidekicks.

This phenomenon of fantastic creatures in movies has been occurring since movies were first created. From the first horror films in the 1920s and 1930s, movies such as Nosferatu (1922) and The Mummy (1932), filmmakers have been bringing fantasies to life. These iconic characters have made their way into movie history for their profound impact on our social consciousness.

Now, continuing on some years, we are introduced to characters such as Cinderella and Aladdin, who inspired hope in children around the world. The legacy of movie magic continued with additions such as Harry Potter, Chronicles of Narnia, and Avatar.

The surprising trend that I have seen on numerous occasions is the presence of people my age or older frequenting movies aimed at younger audiences. Don't misunderstand, children's movies are oftentimes quite hilarious, but in the end, I do have to wonder why these movies are so popular with so many people. After giving it some thought, I think I may have found the reason.

Since man first began making movies, he created characters, places, and events that defied belief and imagination. This ability to produce the impossible has fascinated generations of moviegoers and instigated a curiosity that helped to innovate the future.

Filmmakers also created an outlet for the fears and troubles of the people. At any given time, one could go see a movie and for a couple of hours, forget the difficulties of life. The movies allowed people who had lost hope in their lives to escape and find a glimmer of light up on that silver screen.

Although movies have, on occasion, tried to mimic real life and actual events, much of the cinema returns to its roots of giving people something they can't get anywhere else. Children's movies, in particular, are wonderful at painting wondrous pictures of mystical places where anything is possible.

I believe this is the real reason these movies are so popular with so many people. People want to believe in magic. They want to believe that life can be forgiving and that happy endings aren't just for fairy tales.

We may not fully realize it, but the movies are a magical place, and everyone could use a little bit more magic in their lives.




Increased Demand to Create Avatars & Cartoon Using Avatar Generators


(SBWIRE)      Popular cartoon avatar maker 'Create My Avatar' has recently commented about how the increased demand to create cartoon characters which represent either yourself, friend or family.

If you surf the internet, it wont take long these days for you to discover one of these cartoon representations, more commonly known as an avatar. They are usually found on websites where people communicate with each other in a social way. Facebook and Twitter are one of the most popular examples.

Create My Avatar have steadily seen a rise in users who use their website to create an avatar for use on social networks. This has been reflected on their Facebook page where nearly 5000 users have liked it. Many of these users interact with the page by uploading their avatars to it.

Although social networks have contributed greatly to the awareness of cartoon avatars, there are many more reasons the demand to create avatars has emerged. Obviously technology advancements have brought better graphics and applications to us, not to mention new smartphone and tablet use.

However, Adam Bailey from Create My Avatar has recently suggested that the single most contributor to the 'avatar cartoon yourself trend' is the massively popular film Avatar. With the release of Avatar 2 becoming closer, its thought the popularity of avatar generators will grow even more too.

Adam Bailey from Create My Avatar explained:

"Although our avatar generator is quite different to the movie, some concept of the word are similar. The movie has made the word Avatar mainstream. 10 years ago the average person wouldn't always be too familiar with what one is. So this has made the popularity of avatar generators and virtual worlds to progress online. We saw a large boost when Avatar came out, we will probably see similar patterns when Avatar 2 is released".

About Create My Avatar
Create My Avatar is a flash application which lets users create custom avatars in a way that gives a smooth flowing look. There are thousands of combinations. The app offers many funny and eye catching features which can be saved as jpgs.




'Star Wars' and Marvel Scoring Big for Disney, While 'Avatar' Remains in the 'Design Phase'


(silive.com)              I remember walking toward the entrance of the Disney/MGM Studios — now known as Disney’s Hollywood Studios — back in 1996.

There, on a billboard on a grassy knoll to the right, was the announcement that “coming soon” to Walt Disney World would be a new and different kind of restaurant — David Copperfield’s Magic Underground.

Original plans called for two locations — one in the Studios park and another inside Pleasure Island, the now defunct adult entertainment district in the soon-to-be-revamped Downtown Disney area.

The restaurants, heavily themed to reflect Copperfield’s magical world — at the time, he was perhaps the nation’s best-known magician — were scheduled to open in 1998.

But before you could say abracadabra, the billboards came down and David Copperfield’s Magic Underground disappeared into that nebulous world of Disney attractions that were on the drawing board ... but never built.

This comes to mind with the recent announcement that Disney, which purchased the rights to the “Star Wars” franchise from creator George Lucas, will be releasing a “Star Wars” movie every summer, starting in 2015, and continuing until Yoda knows when.
CAMAVA.jpg"Avatar" creator James Cameron, left, and Disney CEO Bob Iger at the press conference announce the partnership between the film franchise and Disney.Associated Press
The 2015 film will be titled “Star Wars: Episode VII.” The fact that the brilliant and talented J.J. Abrams will be involved in many of the future “Star Wars” projects bodes well for the continued success and longevity of the project.

And with the success of the “Star Wars” films, will additional “Star Wars” theme park attractions be far behind? In all likelihood, yes.

What, you may ask, does David Copperfield and “Star Wars” have in common. Well, very little. It’s just our roundabout way of getting to two other Disney/major film franchise alliances ... one of which seems to be on the brink of joining Copperfield’s restaurants in never, never land.

The first Disney teaming came in 2009 when the company secured the rights to the Marvel stable of superhero characters. When Disney heard that Captain America was calling, they jumped on the opportunity.

Judging by the unparalleled success of the hit movies that have been generated out of the Disney-Marvel alliance — not to mention the lucrative sales of Marvel-themed products at every Disney Store and major retail outlet worldwide — this partnership was a stroke of pure genius.

To top it off, Disney Cruise Line recently announced that a Marvel-themed area will be created during the Disney Magic’s fall overhaul, giving the brand even more exposure and pointing the way to perhaps a Marvel presence in Disney theme parks some time in the future.

The second alliance would be Disney’s “Avatar” project, which seems to have fallen perilously close to the aforementioned netherworld world of announced Disney projects that magically disappear.

You may recall that on Sept. 20, 2011, Bob Iger, president and CEO of the Walt Disney Company, and filmmaker James Cameron jointly announced plans to open an “Avatar”-themed land at Disney’s Animal Kingdom. At the announcement, the two execs told of the exclusive agreement between Disney, Cameron’s Lightstorm Entertainment and Fox.

The siting of the land would be a natural fit in Animal Kingdom, they said, a park where animals real, imagined and extinct are celebrated.

A key component of the press briefing: Construction of the new land was expected to begin by 2013.

Well, a quick glance at the calendar shows us that, yes, it’s now 2013. As far as anyone knows, construction on the new “Avatar”-themed land has yet to begin.

Plans for Avatarland, in fact, are “still in the design phase,” is what Disney Parks and Resorts chairman Tom Staggs said in December during the opening of new Fantasyland in the Magic Kingdom. He added that everyone at Disney was still “excited” about the project.

As we documented in a previous Goofy about Disney post two years ago, Disney was very much painted into a corner on “Avatar” as it watched with a tinge of regret as The Wizarding World of Harry Potter in nearby Universal Orlando became a monumental success.

According to former Disney Imagineering chief Marty Sklar, “Harry Potter” creator J.K. Rowling offered to partner with Disney on a project based on the wildly popular franchise, but Disney passed on the collaboration because Rowling’s asking price was just way too steep.

Disney’s loss was Universal’s gain. Make that BIG gain.

So when the opportunity arose to forge an alliance with Cameron and his “Avatar” creation — a mega-hit both in the United States and abroad — Disney only had to look a few miles to the north to see what happens when you pass on a popular movie brand and a competitor jumps on it.

Disney may very well finalize its plans for “Avatar” and the much-ballyhoed addition to Animal Kingdom could materialize. But that probably won’t happen until the second movie in the franchise is released in a few years and excitement about the world of Pandora is rekindled. Indeed, delays have pushed back the release of “Avatar 2” until some time in 2015.

But at this point, “Star Wars” and Marvel seem to be where the company is headed now ... and an “Avatar”-based land in Animal Kingdom is much like a magician’s assistant hidden behind a curtain: We really don’t know when, where — or if — it will appear.





Oscar 2014 Nominations Predictions: Could 'Star Trek Into Darkness' Redeem First Installment After Oscar Snub

(latinospost.com)            After "Star Trek" got nominated for a Producer's Guild of America, pundits thought the first installment would get an Academy Award nomination for Best Picture. However it failed. Four years later "Star Trek Into Darkness" could redeem the series and obtain the coveted Oscar nomination.

The lastest J.J Abrams film has obtained rave reviews from critics all around and currently has a 90% aggregate score on Rotten Tomatoes. Variety stated that "'Into Darkness' may not boldly go where no 'Tre'" adventure has gone before, but getting there is such a well-crafted, immensely pleasurable ride that it would be positively Vulcan to nitpick."

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The New York Magazine was also positive and said "Abrams has a gift for making us feel as if Star Trek Into Darkness vaulted from our own Trek-ish daydreams."

Contact Music also praised it and said "After his successful re-imagining of the Star Trek universe four years ago, Abrams dives even deeper into the mythology, which is thrilling for fans but might leave newcomers feeling a bit lost."

Movies.com added, "Remember, this is the summer movie season, where spectacle trumps all, and boy does this movie know how to show off its more spectacular moments. Trust me, you'll have a good time."

However even if the film receives praise it will ultimately be up to the Academy to choose whether it gets nominated. The organization has been resistant to give recognition to genre films, especially franchises. They have nominated "Avatar," "Inception," and "District 9" but have shown their dislike for "The Dark Knight" series as well as "The Avengers" and "Iron Man."

The film, starring Chris Pine, Zachary Quinto, Benedict Cumberbatch, and Zoe Saldana, follows the crew of the Enterprise after they find an unstoppable force of terror from within their own organization. As a result Captain Kirk leads a manhunt to a war-zone world to capture a one-man weapon of mass destruction.

Paramount will open "Star Trek" in 4,000 theaters and is rated PG-13 for intense sequences of sci-fi action and violence.





BioWare Discusses Mass Effect Spin-offs


(gamespot.com)           Executive producer Casey Hudson teases it would be "cool to do something completely unrelated to the larger storyline."

BioWare has offered a new tease concerning possible spin-offs to the Mass Effect series. Executive producer Casey Hudson, who is leading development on the next Mass Effect, told OXM it would be "cool" for an upcoming game to tell an entirely new story, separate from the main arc.

"There's so much that could be told in the Mass Effect universe," Hudson said. "It'd be cool to do something completely unrelated to the larger storyline, like a story about a private investigator on the Citadel. Or maybe something detailing Garrus' time in C-Sec."

Other BioWare staffers like Mac Walters (lead writer), Dusty Everman (level designer), Mike Gamble (producer), and Preston Watamaniuk (lead designer) said characters like Aria, The Illusive Man, Kai Leng, and Javik would all be deserving of their own spin-offs.

BioWare announced the next Mass Effect game last September. It will not feature Commander Shepard, as his story came to a close in last year's Mass Effect 3. The untitled game will run on the Frostbite 3 engine and according to Hudson, will be "fresh and new."

In addition to a new Mass Effect, BioWare is building an all-new IP and continues to work with Legendary Pictures on an upcoming Mass Effect film.

Source with images:       http://www.gamespot.com/news/bioware-discusses-mass-effect-spin-offs-6408263





Paleontologists Not Looking Forward to Next 'Jurassic Park' Sequel


(blackbookmag.com)                   I love this. Out of all the absurdities presented in the Jurassic Park franchise, there is one bitter pill that is harder than any for genuine dinosaur experts to swallow. What they want to know is, Where the hell are the feathers?

Colin Trevorrow, director of Safety Not Guaranteed and the upcoming Jurassic Park 4, blithely tweeted that the new installment will continue to ignore the discovery that Velociraptors, for example, were covered in elaborate plumage. Even the T-Rex is supposed to have some feathers, apparently.

Those concerned with dino verisimilitude have been vocal in their insistence that the movies catch up with established science, and lament the existence of a middle America that would probably find feathered dinosaurs to be “totally gay.” Sorry dudes—I think the FX department is busy designing giant mounds of shit anyway.




The New ‘Pirates Of The Caribbean’ Still Needs a Captain


(underthegunreview.net)                Another Pirates Of The Caribbean has been in the works since 2011, but there’s only one problem (on the surface), they don’t have a director.

It’s been 10 years since The Curse of the Black Pearl cemented yet another character in Johnny Depp’s “infamous role” catalogue. The success of the first of course led to sequels and while On Stranger Tides saw the permanent absence of Pirate regulars Orlando Bloom and Keira Knightley, it did okay. Let’s be honest, it wasn’t the best, but it was entertaining to say the least. That should’ve been the last one though. Alas, there will be a fifth if producer Jerry Bruckheimer can find a director.

Word on the street is that there is a pool of top choices, though; Fredrik Bond, duo Joachim Rønning and Espen Sandberg and Rupert Sanders (Snow White and the Huntsman…Hopefully no pretty leading ladies). Each of these guys doesn’t have a lot of directing credits under their belts, so it’s hard to judge them based on experience. It’s also been said that the director decision will be made in the next few weeks, and production will start early 2014.

It was a weird transition to see Jack Sparrow without Bloom and Knightley, but Bloom apparently showed interest in returning to the franchise. This would be a smart move on Bloom’s part since he really hasn’t been the breakout star he probably thought he’d be after he left the role of Will Turner. Knightley should also think about coming back, too. She can’t seem to shake the period piece movies anyway, so why not reprise Elizabeth Swan?




'Tomorrowland' Finds Its Robot Child


(hollywoodreporter.com)          Raffey Cassidy, the English actress who played a young Snow White in Snow White and the Huntsman, is set to star opposite George Clooney in Tomorrowland, Disney’s top-secret feature project being directed by Brad Bird.

The plot of the script is under lock and key, though it has been described as being in the vein of Close Encounters of the Third Kind, Steven Spielberg’s 1978 movie about a man searching for extra-terrestrials on Earth.

Cassidy will play a young girl robot who has been around for decades. Also a key factor: She knows several fighting styles. She has a previous relationship with Clooney’s character, a bitter inventor.




Universal Orlando Replaces Jaws Ride with Harry Potter World Expansion


(skift.com)           Fans of Harry Potter and magic, rejoice: Universal Orlando is expanding its Wizarding World of Harry Potter with a new area based on the books’ fictional scenes in Diagon Alley and London.

Universal Orlando announced Wednesday the new area will open in 2014.

“For Harry Potter fans, this is an opportunity to go to multiple places that are iconic places within the story,” said Mark Woodbury, president of Universal Creative for Universal Parks and Resorts. “And people that were really not big fans of the franchise came to the Wizarding World of Harry Potter and were immersed in the environment and really thought it was marvelous. We have the same expectation to take them on additional journeys.”

It will be built on what was the “Jaws” ride in the Universal Studios Florida park, which is next to Islands of Adventure — where Hogwarts and Hogsmeade are located.

Park officials said the two areas will be connected by the Hogwarts Express train, just like in the books and films.

The new Diagon Alley area will feature shops, a restaurant and an attraction based on Gringotts bank, which, in the J.K. Rowling series, is run by goblins.

Universal said it is working with Warner Bros. and the production design team from the Harry Potter films, just like it did for the Hogwarts and Hogsmeade themed area.

“I’m so pleased that The Wizarding World of Harry Potter has proved so popular to date, and I’m sure that the attention to detail in creating the new Diagon Alley area will make this an even better experience,” J.K. Rowling said in a news release.

The Wizarding World of Harry Potter – Hogsmeade opened in June 2010.

Universal Orlando’s new 3-D theme park ride based on the Transformers toy and film brand will open June 20.

Copyright (2013) Associated Press. All rights reserved. This material may not be published, broadcast, rewritten, or redistributed.





'Brave' Director Brenda Chapman Calls Disney's Princess Merida Makeover 'Atrocious'


(Moviefone)                The recent decision to revamp the image of Merida, the young Scottish heroine of Pixar’s “Brave,” into a glamorous Disney princess has faced harsh backlash, and now the character’s creator is also speaking out against the change.

Brenda Chapman, who wrote and co-directed “Brave” and took home an Academy Award and Golden Globe for her efforts, sent a scathing response to the decision to her hometown newspaper, the Marin Independent Journal. Chapman, who modeled Merida on her then-middle school-aged daughter, called the makeover “atrocious” and “a blatantly sexist marketing move based on money.”

The uproar comes over multiple changes to the character’s image: her long, unruly red curls have been made fuller and sleeker, her waist is noticeably smaller, her dress now exposes her shoulders, and her eyes and lips have been enhanced with makeup. In some promo stills of her new look, she’s no longer holding her signature bow and arrow.

Changing an innocent-looking girl into an apparent sex symbol is “irresponsible” and “appalling for women and young girls,” Chapman wrote to the paper. “ … When little girls say they like [the makeover] because it’s more sparkly, that’s all fine and good but, subconsciously, they are soaking in the sexy ‘come hither’ look and the skinny aspect of the new version. It’s horrible! Merida was created to break that mold -- to give young girls a better, stronger role model, a more attainable role model, something of substance, not just a pretty face that waits around for romance.”

Chapman went on to note that Merida’s original image was already a proven seller for Disney -- “Brave” went on to gross more than $550 million -- and while the studio had the chance “to give their consumers something of more substance and quality … they have a total disregard for it in the name of their narrow minded view of what will make money.”

In response to Chapman’s outrage, Disney cited many of the same qualities that Chapman touted in its decision to crown Merida its newest princess.

“Merida exemplifies what it means to be a Disney Princess through being brave, passionate, and confident and she remains the same strong and determined Merida from the movie whose inner qualities have inspired moms and daughters around the world,” the statement said.

Disney held an official coronation ceremony for Merida this weekend at Walt Disney World.

Makeover images:     http://news.moviefone.com/2013/05/13/brave-princess-merida-disney-redesign_n_3268106.html?utm_hp_ref=moviefone





-H              "Surprisingly good..Star Wars is in safe hands."   -'Star Trek Into Darkness' Review, Rotten Tomatoes